Check out this awesome blog!!
http://lowscore.blogspot.com/
May 08, 2007
April 18, 2007
This Blog is Dead
On April 18th, 2007, Blog-Bit is confirmed dead.
You've probably never seen this blog before, but in case you have and you...enjoyed it, check out http://lowscore.blogspot.com/.
It's not my blog, but you might see me on there now and then.
You've probably never seen this blog before, but in case you have and you...enjoyed it, check out http://lowscore.blogspot.com/.
It's not my blog, but you might see me on there now and then.
August 21, 2006
So Long to Legend
Read first: I am now writing a weekly "column" for the LITHcast website entitled The Dissenter. They are a Nintendo based site and are the online headquarters for a couple of Nintendo based podcasts. So, if you enjoy Nintendo products, you may want to check them out. Here is my first entry:
The Dissenter:
So Long to Legend
When I was a child, I never really enjoyed video games. Maybe I'd play a few rounds of Mortal Kombat with my father or inattentively watch my cousin beat Star Fox for the 16th time. Yet, it wasn't until Christmas '98 that gaming became my true love. I had just received an N64 with a copy of The Legend of Zelda: Ocarina of Time. My skills were certainly not developed yet (it took me a week to defeat Queen Ghoma), however, the magic was still present and I kept playing. To this day, no other game can capture my attention and grip my soul like Ocarina. Both Majora's Mask and Wind Waker came dangerously close, but no cigar; there's nothing like the original. It appears that the only game left that will ever have the potential is Twilight Princess.
In recent interviews, Eiji Anouma has excitedly proclaimed his support for both the Wii-mote and the unique uses of the DS' touch screen. So much so, in fact, that he has declared Twilight Princess as the final Zelda game to feature traditional play. Everything else will now abide to Nintendo's future innovations. This is what upsets me; an epic game such as TP was never designed to conform to the limits of this type of controller. When I play Zelda, I want to play it comfortably, with gamepad in hand while slouching in a big comfy chair; exploring dungeons and slaying beasts never feels so right. I don't want to play Zelda as I perform realtime sword actions, shaking the nunchaku to initiate simple spin attacks, or physically aiming my bow to take out a goblin, all while being distracted by the large blue fairy that moves according to my gestures. I'm purchasing TP for nostalgia purposes, remembering the good ol' days where gaming infiltrated some of the most memorable moments of my life.
When I go to pick up my (GC) copy of Twilight Princess at the local video game store, it will be the final meeting between me and an old friend. Hopefully, I'll remember him like I did in 1998.
The Dissenter:
So Long to Legend
When I was a child, I never really enjoyed video games. Maybe I'd play a few rounds of Mortal Kombat with my father or inattentively watch my cousin beat Star Fox for the 16th time. Yet, it wasn't until Christmas '98 that gaming became my true love. I had just received an N64 with a copy of The Legend of Zelda: Ocarina of Time. My skills were certainly not developed yet (it took me a week to defeat Queen Ghoma), however, the magic was still present and I kept playing. To this day, no other game can capture my attention and grip my soul like Ocarina. Both Majora's Mask and Wind Waker came dangerously close, but no cigar; there's nothing like the original. It appears that the only game left that will ever have the potential is Twilight Princess.
In recent interviews, Eiji Anouma has excitedly proclaimed his support for both the Wii-mote and the unique uses of the DS' touch screen. So much so, in fact, that he has declared Twilight Princess as the final Zelda game to feature traditional play. Everything else will now abide to Nintendo's future innovations. This is what upsets me; an epic game such as TP was never designed to conform to the limits of this type of controller. When I play Zelda, I want to play it comfortably, with gamepad in hand while slouching in a big comfy chair; exploring dungeons and slaying beasts never feels so right. I don't want to play Zelda as I perform realtime sword actions, shaking the nunchaku to initiate simple spin attacks, or physically aiming my bow to take out a goblin, all while being distracted by the large blue fairy that moves according to my gestures. I'm purchasing TP for nostalgia purposes, remembering the good ol' days where gaming infiltrated some of the most memorable moments of my life.
When I go to pick up my (GC) copy of Twilight Princess at the local video game store, it will be the final meeting between me and an old friend. Hopefully, I'll remember him like I did in 1998.
August 16, 2006
Lurker Post #1
I'm fully aware that I've just started posting, but I do know that I have a few subscribers. Since I want my subscribers to participate, I'm going to make a lurker post during a "drought". Please, post some information about you and your gaming habits and tell a little about how you came across this place and any suggestions you may have for me in the future.
I WANT YOUR FEEDBACK!!!
I WANT YOUR FEEDBACK!!!
August 10, 2006
The E3-Nintendo Correlation
Note: This entry has been written and revised to the standards of the LITHcast website. Not really a valiant effort, just something to show the people over at the site.
Nintendo lucked out this year. Even though hardcore gamers from all over the world eagerly expected something huge from Sony and the PS3, Nintendo's little revolution that could rose up and grasped the E3 crown in its beefy plumber-like fingers. Yet, that's not all what Nintendo managed to do. They managed to accomplish this mighty task on the very last commercial E3.
Commercial.
That's the breaking point. Many would not think much of this, saying that the commercial aspect of a trade show does not affect the outcome of a gaming company. Oh, but it does.
During Nintendo's press conference, Reggie repeatedly told the audience that the only way to form a valid opinion about the Wii would be to try it out for themselves. Many of the snottiest reporters and press didn't believe him; they knew they wouldn't enjoy it. These remarks were completely obliterated as one by one, a reporter came out of the booth with a smile on his face. People noticed. As the days went on, Nintendo's line grew exponentially, harboring a vast number of gamers from all over the gaming spectrum. Even Sony fanboys noticed, who eagerly stood in line for up to 6 hours just to see what all the hubbub was about. No line to ever grace the Electronic Entertainment Expo has reached the 5 hour wait. This was news.
News stations occasionally head over to L.A. and briefly poke their probe around just because E3 is that mainstream. News stations couldn't care less about any other gaming exposition unless there was some secret link between violence and video games hidden in a suspicious booth. Just the fact that a news station will acknowledge E3 is admirable. Well, apparently, the non-gaming press noticed that line and the happy gamers resisting to leave. Now, the news of this amazing technology had gotten pretty much everywhere. The only people who haven't a heard a Wii joke by now are either drifters or 13-year castaways. This is exactly what Nintendo needed. The Wii is no where near graphics intensive; they had to hope that at least one gamer entered and left with a fierce smile that the whole world could see. The rest would fall into place.
Which brings me back to my first point: This miraculous event could not have been possible without the aid of the commercial electronic phenomenon that is E3. Nintendo lucked out.
Do you think that the Wii could have received that much exposure in a hotel room demoed by Miyamoto with a select group of gaming journalists? It's impossible. The big N dodged the downsize bullet. Gamers believe in what Nintendo's trying to push, so releasing successful Wii games throughout the next 5 or 6 years should not prove too difficult if developers set their heart to it.
Well, what's going to happen with the next new generation? Will gamers take it as seriously, or will it be another case of try before you buy? If it's the latter, Nintendo's in hot water until they can find another outlet for releasing crucial game information. Nintendo doesn't attend TGS and Spaceworld has been canceled for a few years.
Nintendo lucked out this year. Even though hardcore gamers from all over the world eagerly expected something huge from Sony and the PS3, Nintendo's little revolution that could rose up and grasped the E3 crown in its beefy plumber-like fingers. Yet, that's not all what Nintendo managed to do. They managed to accomplish this mighty task on the very last commercial E3.
Commercial.
That's the breaking point. Many would not think much of this, saying that the commercial aspect of a trade show does not affect the outcome of a gaming company. Oh, but it does.
During Nintendo's press conference, Reggie repeatedly told the audience that the only way to form a valid opinion about the Wii would be to try it out for themselves. Many of the snottiest reporters and press didn't believe him; they knew they wouldn't enjoy it. These remarks were completely obliterated as one by one, a reporter came out of the booth with a smile on his face. People noticed. As the days went on, Nintendo's line grew exponentially, harboring a vast number of gamers from all over the gaming spectrum. Even Sony fanboys noticed, who eagerly stood in line for up to 6 hours just to see what all the hubbub was about. No line to ever grace the Electronic Entertainment Expo has reached the 5 hour wait. This was news.
News stations occasionally head over to L.A. and briefly poke their probe around just because E3 is that mainstream. News stations couldn't care less about any other gaming exposition unless there was some secret link between violence and video games hidden in a suspicious booth. Just the fact that a news station will acknowledge E3 is admirable. Well, apparently, the non-gaming press noticed that line and the happy gamers resisting to leave. Now, the news of this amazing technology had gotten pretty much everywhere. The only people who haven't a heard a Wii joke by now are either drifters or 13-year castaways. This is exactly what Nintendo needed. The Wii is no where near graphics intensive; they had to hope that at least one gamer entered and left with a fierce smile that the whole world could see. The rest would fall into place.
Which brings me back to my first point: This miraculous event could not have been possible without the aid of the commercial electronic phenomenon that is E3. Nintendo lucked out.
Do you think that the Wii could have received that much exposure in a hotel room demoed by Miyamoto with a select group of gaming journalists? It's impossible. The big N dodged the downsize bullet. Gamers believe in what Nintendo's trying to push, so releasing successful Wii games throughout the next 5 or 6 years should not prove too difficult if developers set their heart to it.
Well, what's going to happen with the next new generation? Will gamers take it as seriously, or will it be another case of try before you buy? If it's the latter, Nintendo's in hot water until they can find another outlet for releasing crucial game information. Nintendo doesn't attend TGS and Spaceworld has been canceled for a few years.
New to the Site?
M is for Macabre is a video game based blog in which I give my opinions on certain aspects of the gaming community. However, I don't want to feel humbled by doing this alone, so I am encouraging all of you gamers to subscribe, read, and comment. I want your feedback. Not just to help improve my writing, but to actually increase the amount of discussion around a specific topic; people can learn a lot from a great consultation.
If you're interested in subscribing, click SUBSCRIBE on the top right corner of the page if you haven't already. Or click here.
If you're interested in reading some of my earlier works, you can browse through these posts:
Reviews Archive
An E3 Discussion
The Simple Son
How to Make a Good Game to Movie Adaptation
Parent Power
I would also like to thank Goombazoid (the designer of the awesome banner you see above) for his photoshop skills and patronage to the blog. He actually created a great fixed image we planned to include on this page, but I felt that the site was beginning to get a bit crowded.
Enjoy!
If you're interested in subscribing, click SUBSCRIBE on the top right corner of the page if you haven't already. Or click here.
If you're interested in reading some of my earlier works, you can browse through these posts:
Reviews Archive
An E3 Discussion
The Simple Son
How to Make a Good Game to Movie Adaptation
Parent Power
I would also like to thank Goombazoid (the designer of the awesome banner you see above) for his photoshop skills and patronage to the blog. He actually created a great fixed image we planned to include on this page, but I felt that the site was beginning to get a bit crowded.
Enjoy!
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